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Find the best gear and best in slot items for your Elemental Shaman in WoW Battle. the items to compare, and it will find out which of the items are best. 3.. 400 415 430 445 Itemlevel 0 5k 2.5k 7.5k 0 5k 2.5k 7.5k bloodmallet.com.. boost are very good with Ascendance Icon Ascendance, for example. 6.


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This is a compilation of gear for Level 70 Elemental Shamans.. Sell Price: 3 Gold.png. Equip: Restores 6 mana per 5 sec..... Spell Cast Speed; Requires more Blue gems than Yellow gems; "Only fits in a meta gem slot.. 0 Silver.png ...


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[Guide] Gearing for T4 Content as a Resto Shaman
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(on 11/3/2017) Dudedps: are you guys on ally or horde on warmane? (on 9/27/2017). Elemental Shaman Sunwell BiS. +0. #13129498 Mar 14, 2017 at 06:31 PM. I let hand of deceiver rot bc Rivenspike bis raid dps.


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PHASE 1 Elemental Shaman Pre Raid BiS Guide - Classic WoW

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Page 3. Besides that, we have recommendations on the best Shaman leveling gear, what. When approaching levels 50 and up, begin checking out your Pre-Raid BiS gear. DPSAt max level, Elemental is considered the best PvP spec (as 30-0-21), and... https://studiotheaterinexile.com/uploads/1/2/9/6/129643459/ ...


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Torn between different ways to go at stat-building.
Trying to go for an optimum setup, aint quite sure how to go about doing it.
Here's a look at my armory atm: Endure my questions!
Its the best way I know best poker players all time to trade the least amount of spell power for the most amount of stamina atm.
Anyone wise me up if I've missed other options.
I just find freezing bands quite useful against hunter pets and rogues, but always question the tradeoff.
I want 5% hit, don't I?
Without flashlight, where does that 5% hit come from?
With Banthok over Chloromesh Girdle, if I'm already at 5% hit, I'm trading 10 stamina for 14 spell power, whereas with double underworld band over double freezing band, I'm trading 20 stamina for 12 spell power.
Proc is 10% chance to do 100 damage and restore 100 mana, no internal cooldown and can proc from aoe I hear.
Blessed Hammer of Grace does have 8 stam, 2 mp5, and some resilience too, so keep that in mind.
Also, Soothsayer's or Eye of Flame.
I like heavy spell damage, and don't know whats the right health pool.
Seems like a lot of the time, if I die in the no-xp bracketI was going to die no matter what.
Probably isn't a perfect answer here, but all logical responses are appreciated!
EDIT: Some armory links would be appreciated, as well as some personal experience stories.
EDIT 2: I may have found a right way.
If I spec 2 points into 2% hit instead of 46% pokerstars community reduction, the Cyclopean Band + Banthok Sash + Discerning Eye of the Beast would be 5% hit as well, and I'd only be trading 7 spell power for 18 stamina, which seems to be a darn good deal.
I wonder if the 46% pushback is really worth it then?
Blade of eternal darkness is a waste of time to farm.
But yes 29 if you take a 30sp on boa and 40sp on dagger enchant into accord.
I got all the gear you want to compare and I compared it all and I still don't have the right answer for every situation sorry.
Pick one if your not getting them all, but try get them all and it be up to your style what you will go with.
According to rings I was lying I don't got any underworld bands and never wanted any.
Anyway, I try to keep in mind the worth of the stats.
For example could 2 hit equals 1 stam and such.
Blade of eternal darkness is a waste of time to farm.
But yes 29 if you take a 30sp on boa and 40sp on dagger enchant into accord.
I got all the gear you want to compare and I compared it all and I still this web page have the right answer for every situation sorry.
Pick one if your not getting them all, but try get them all and it be up to your style what you will go with.
According to rings I was lying I don't got any underworld bands and never wanted any.
I was actually lucky enough amidst my very first Mara farm for Enhancement gear to nab a Blade of Eternal Darkness.
Its actually what originally inspired me to make a separate set other than enhancement in the first place.
I've had Blade of Eternal Darkness a long time, and though the proc is a little hard to notice, if you try to notice it you can.
It does proc a decent amount, but if you do a quick think, 10% chance to proc 100 damage doesn't get bigger with spell power comes out to 100 damage over 10 casts on average, whereas the +29 passive spell power bonus from Blessed Hammer of Grace would match that every 3-4 casts, would it not?
I'm not too bright on warcraft math and spell power coefficients, so clue me in if you know more.
I'll have to take a note on Discerning Eye of agree best mobile microgaming casino bonus remarkable Beast stacking.
Atm you are double enhancement spec'd.
I basically want to know how much spell hit you go with, and how you achieve the spell hit you have.
The main reason I debate these issues is due to the lack of stamina traded for spell power.
How much is too much, what is needed and what is not.
For example, if I perform all the tricks I had talked about in the initial post, I will basically end up with the exact same amount of spellpower, with no BoED proc and no Freezing Band procs, but I would gain 54 stamina, while still managing to achieve 5% spell hit.
That's a lot to think about, going from 3,026 HP with BoED and Freezing Bands, to 3,566 HP with neither of those procs.
I would also gain 18 intellect, 6 mp5, and 2 spirit as well.
I've had Blade of Eternal Darkness a long time, and though the proc is a little hard to notice, if you try to notice it you can.
It does proc a decent amount, but if you do a quick think, 10% chance to proc 100 damage doesn't get bigger with spell power comes out to 100 damage over 10 casts on average, whereas the +29 passive spell power bonus from Blessed Hammer of Grace would match that every 3-4 casts, would it not?
I'm not too bright on warcraft math and spell power coefficients, so clue me in if you know more.
While I'm much stronger with my resto shaman than ele shaman knowledge, I can help with the WoWmath.
So, +29 spell power comes out to +21, +36, and +11 damage per cast, respectively.
So yes, your Blessed Hammer of Grace surpasses the damage throughput of your BoED every 3-4 casts.
Given that even an elemental shaman needs at least three casts to take someone down, plus the stamina and resilience from the Hammer, it looks to me like the Hammer will serve you better -- the burst from the BoED isn't enough to make a difference.
The main reason I debate these issues is due to the lack of stamina traded for spell power.
For example, if I perform all the tricks I had talked about in the initial post, I will basically end up with the exact same amount of spellpower, with no BoED proc and no Freezing Band procs, but I would gain 54 stamina, while still managing to achieve 5% spell hit.
That's a lot to think about, going from 3,026 HP with BoED and Freezing Bands, to 3,566 HP with neither of those elemental shaman best in slot 6 0 3 />I would also gain 18 intellect, 6 mp5, and 2 spirit as well.
It really depends on your comfort level.
I decided to elemental shaman best in slot 6 0 3 a bit stamina-heavy, given the burst of the bracket, at just over 3700.
If we include your Elemental Warding 6% overall damage reductionthen you would need just under 3500 health to match me.
Meanwhile, Macktastic runs around with 2500 health plus the 6% talent, and most shamans find themselves somewhere in between.
I steadily increased my stamina level until I felt I had enough health to keep me alive by a hair on a regular basis.
I'd love to use my freezing bands, but I have to admit that the pair of underworld bands I use gave me the extra health to live through many encounters that far outweighed the theoretical proc rate of the freezing bands.
That said, a lot of people imply that the rings proc more frequently than the 2% proc rate says they should.
That would turn the tide for me.
A good way to measure it is to compare the number of freezing band procs with Wall of the Dead procs.
So, +29 spell power comes out to +21, +36, and +11 damage per cast, respectively.
So yes, your Blessed Hammer of Grace surpasses the damage throughput of your BoED every 3-4 casts.
Given that even an elemental shaman needs at least three casts to take someone down, plus the stamina and resilience from the Hammer, it looks to me like the Hammer will serve you better -- the burst from the BoED isn't enough to make a difference.
It really depends on your comfort level.
I decided to go a bit stamina-heavy, given the burst of the bracket, at just over 3700.
If we include your Elemental Warding 6% overall damage reductionthen you would need just under 3500 health to match me.
Meanwhile, Macktastic runs around with 2500 health plus the 6% talent, and most shamans find themselves somewhere in between.
I steadily increased my stamina level until I felt I had enough health to keep me alive by a hair on a regular basis.
I'd love to use my freezing bands, but I have to admit that the pair of underworld bands I use gave me the extra health to live through many encounters that far outweighed the theoretical proc rate of the freezing bands.
That said, a lot of people imply that the rings proc more frequently than the 2% proc rate says they should.
That would turn the tide for me.
A good way to measure it is to compare the number of freezing band procs with Wall of the Dead procs.
Hope this helps you reach an optimal gearset for elemental shaman best in slot 6 0 3 playstyle, Bwappo Click to expand.
I appreciate it and will get the heirloom weapon once I'm able to.
I looked up Bwappo on US and EU armory and couldn't find one.
If you don't have your elemental set up on display, just type it out here.
I'm a tad confused at how you manage to hit 3700 HP.
I'd like to see your total spellpower after 3700 HP, and other such stats.
I believe the correct number is 5%, that's what I'm going with atm.
I personally atm do not think the pushback is needed all too much.
Chain lightning is quick to cast, and lightning bolt I probably won't cast much of while being focus-fired.
Since I now do not need the flashlight trinket since I am at 5% hit, I can equip Discerning Eye of the Beast heirloom trinket for 17 spellpower.
Before this new way, I used to am still doing it atm do it this way: Example 2: Flashlight + Greaves of Withering Despair here give me 5% hit, and for each piece of hit gear I use beyond 5%, I'm gaining stamina and losing spellpower.
Chloromesh Girdle has 26 spellpower, whereas Banthok grants 12.
That's 14 spell power traded off for 10 stamina, which is a big loss in comparison to other ways to build stats.
If I can get the 5% needed hit rating without flashlight trinket, I can use the heirloom 17 spell power trinket.
Kinda tricky how that works.
WOW, this part is important.
Ok what's going on here, check these edits: EDIT 1: FREAKING A!
I just checked the talent calculator, and in order to get the 2% hit in talents, I at least have to invest 1 point in lower tiers to get to higher tiers, which means I can only effectively gain 1% hit from talents and not will best casino in north carolina without giving up end tier options.
I wish I didn't need hit rating lol.
EDIT 2: Ok I put in the numbers on WoWhead.
If you check their numbers, they say Ban'thok Sash's 8 hit rating grants 1.
That equates out to 4.
Because if I check my own armory, Greaves of Withering Despair + Flashlight trinket grants the exact same number of hit rating, and armory says I have 5.
Who is lying, or am I stupid?
I looked up Bwappo on US and EU armory and couldn't find one.
If you don't have your elemental set up on display, just type it out here.
I'm a tad confused at how you manage to hit 3700 HP.
I'd like to see your total spellpower after 3700 HP, and other such stats.
I forgot that twinkinfo removed the dropdown list of character armories for posters.
Do a search for Cirise for my armory.
And it's good to have you back in action in 49s!
I wasn't clear when I compared my numbers to yours.
I'm exclusively resto, so my numbers won't match up to yours completely.
As resto, I found my "sweet spot" at 3700 health, which gives me 300 spell power.
I don't have an ele gearset other than using the flashlight, so I won't be much help there.
I think you're right about needing 5% hit.
Without pushback reduction, you'll lose a full second of casting time when under attack by any dual-handed melee, for every non-instant cast.
If I were only in situations where I could kite an attacker, I'd skip that talent.
But more often than not, the "big moments" best online gambling us battlegrounds are when I'm trying to land a heal on a teammate while I'm under duress, and even half a second of extra casting time is too much.
For as powerful as your chain lightning and lightning bolts are, not taking that talent means you give me an extra second to land my big heal during a pitched battle.
Here's how someone explained hit rating to me awhile back: before you cap your hit, every 1% of hit rating increases your damage throughput by 1%.
If you average 400 dps for the sake of argument; you probably do higher dpsthen 1% is 4 dps.
Now, for spell power to raise your dps by 1%, you plug in the spellpower coefficients from the previous post.
Your lightning bolt gets 71% of spell power, chain lightning gets 125% over three targets, and shocks get around 39%.
That comes out to 5, 3, and 10 spell power needed to reach 4 dps more.
Let's call that 6 spellpower, since you use your bolts more than your shocks.
So we're saying that 8 hit 1% hit at 49 equals roughly 6 spellpower.
Therefore, that high power flashlight with 24 hit equals at least 18 spell power when it comes to damage throughput.
Remember, these are all low estimations, so it's likely that you'll see even more damage throughput.
Finally, hit rating prevents what I would call "burst failure".
Losing a little spellpower means each spell doesn't hit quite as strongly.
When you miss a spell, that's like me not only healing your target for the amount of damage you would have done, but also stunning you for the duration of your cast time.
That's why you want to be hit capped.
With that, I recommend you use all the hit items you listed.
If 8 hit equals at least 6 spellpower, and many melee will require even more hit rating from you because of their defensive bonuses from agility, these items look much more appealing to an ele shaman.
The heirloom spellpower trinket doesn't compare to the flashlight in this context.
As far as wowhead vs.
I can't speak to using talents for hit rating, either -- hopefully someone else can chime in with some answers.
I hope this helps!
I forgot that twinkinfo removed the dropdown list of character armories for posters.
Do a search for Cirise for my armory.
And it's good to have you back in action in 49s!
I wasn't clear when I compared my numbers to yours.
I'm exclusively resto, so my numbers won't match up to yours completely.
As resto, I found my "sweet spot" at 3700 health, which gives me 300 spell power.
I don't have an ele gearset other than using the flashlight, so I won't be much help there.
I think you're right about needing 5% hit.
Without pushback reduction, you'll lose a full second of casting time when under attack by any dual-handed melee, for every non-instant cast.
If I were only in situations where I could kite an attacker, I'd skip that talent.
But more often than not, best poker "big moments" on battlegrounds are when I'm trying to land a heal on a teammate while I'm under duress, and even half a second of extra casting time is too much.
For as powerful as your chain lightning and lightning bolts are, not taking that talent means you give me an extra second to land my big heal during a pitched battle.
Here's how someone explained hit rating to me awhile back: before you cap your hit, every 1% of hit rating increases your damage throughput by 1%.
If you average 400 dps for the sake of argument; you probably do higher dpsthen 1% is 4 dps.
Now, for spell power to raise your dps by 1%, you plug in the spellpower coefficients from the previous post.
Your lightning bolt gets 71% of spell power, chain lightning gets 125% over three targets, and shocks get around 39%.
That comes out to 5, 3, and 10 spell power needed to reach 4 dps more.
Let's call that 6 spellpower, since you use your bolts more than your shocks.
So we're saying that 8 hit 1% hit at 49 equals roughly 6 spellpower.
Therefore, that high power flashlight with 24 hit equals at least 18 spell power when it comes to damage throughput.
Remember, these are all low estimations, so it's likely that you'll see even more damage throughput.
Finally, hit rating prevents what I would call "burst failure".
Losing a little spellpower means each spell doesn't hit quite as strongly.
When you miss a spell, that's like me not only healing your target for the amount of damage you would have done, but also stunning you for the duration of your cast time.
That's why you want to be hit capped.
With that, I recommend you use all the hit items you listed.
If 8 hit equals at least 6 spellpower, and many melee will require even more hit rating from you because of their defensive bonuses from agility, these items look much more appealing to an ele shaman.
The heirloom spellpower trinket doesn't compare to the flashlight in this context.
As far as wowhead vs.
I can't speak to using talents for hit rating, either -- hopefully someone else can chime in with some answers.
I hope this helps!
Bwappo Click to expand.
Yeah thanks for the info, I looked you up on armory.
I'll have to try your talent spec for resto sometime.
I have yet to be resto, and melee imo gets kited sooo easily in 49s.
As for the pushback, I think overall its not as important, because I'm elemental.
Healing I would definitely get the pushback talent no matter what.
Lightning bolt is too slow too chuck no matter what imo while being targeted, and a 1.
As far as the hit rating issue, I'm definitely trying to achieve 5% spell hit no matter what, just looking at different ways of going about achieving it, whether through gear or talents.
I have 32 hit rating, and according to armory that is 5.
Says the same thing in game, with no buffs up.
And wowhead, if you just do simple addition maybe this part is wrong but its what I did.
It doesn't even add up to 5.
I asked wowhead forums, and a 1K+ posts guy replied "They're both right" and my post was deleted.
Still don't get it.
Because I don't have Ban'thok or Cyclopean Best online casino free money atm.
I'm so confused on hit rating conversions atm.
You threw me a curveball.
I looked up the gear you mentioned, and saw two different scales for hit rating.
Everything except the flashlight was on one scale, while the flashlight seemed to be on another scale.
I ran into this problem before, then remembered the answer on : spell hit and melee hit work differently.
Wowhead is using the melee hit conversion for the flashlight, and you actually get more hit % as a caster.
The guy wasn't helpful when he said "both are correct", but he was technically right.
What this means for you is that the Flashlight actually gives you 3.
live dealer roulette online reviews you hit cap at 4% instead of the 5% melee needsnight elves get a 2% resistance to nature attacks, so you might want to go for 6% hit rating to overcome that, and to counter the nature magic resistance that comes from the popular green dragonscale pieces.
Or you might decide that 4% is good enough and pump up other stats.
Let us know if your in-game results corroborate what wowwiki says.
I looked up the gear you mentioned, and saw two different scales for hit rating.
Everything except the flashlight was on one scale, while the flashlight seemed to be on another scale.
I ran into this problem before, then remembered the answer on : spell hit and melee hit work differently.
Wowhead is using the melee hit conversion for the flashlight, and you actually get more hit % as a caster.
The guy wasn't helpful when he said "both are correct", but he was technically right.
What this means for you is that the Flashlight actually gives you 3.
While you hit cap at 4% instead of the 5% melee needsnight elves get a 2% resistance to nature attacks, so you might want to go for 6% hit rating to overcome that, and to counter the nature magic resistance that comes from the popular green dragonscale pieces.
Or you might decide that 4% is good enough and pump up other stats.
Let us know if your in-game results corroborate what wowwiki says.
Bwappo Click to expand.
Thanks for that spell hit WoWWiki chart.
Now I for sure know that I need 4% hit and bets craps best casino 5% hit.
According to wowhead, Greaves of Withering Despair grant 1.
Now I can do this fairly simply, cool stuff.
It seems to be that every ~6.
I think the pushback talent is great for healing and not elemental, and I'll have to see how precious it truly is by trying BGs without it.
I think the pushback talent is great for healing and not elemental, and I'll have to see how precious it truly is by trying BGs without it.
That's absolutely the best way to find out -- pros and cons don't really come alive until a couple of night's worth of BGs shows you some results.
It took a lot of convincing for people to tell me to give up instawolf on my 59 resto shaman in order to get Tidal Waves.
Looked pretty dumb to me, and I sorely missed instawolf the first night I went without it.
By the end of the second night, I was sold on Tidal Waves, and haven't looked back since.
That said, a lot of people imply that the rings proc more frequently than the 2% proc rate says they should.
That would turn the tide for me.
A good way to measure it is to compare the number of freezing band procs with Wall of the Dead procs.
WoD has 3% chance to proc every hit, freezing bad has 1%.
The goal of the website is to function as the primary hub for our community, and it is currently a safe harbor for those of us interested in the elemental shaman best in slot 6 0 3, but still very much alive art of twinking in World of Warcraft.

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I'm leaning towards playing the 30/0/21 elem/resto spec. My question is how hard will it be to obtain elemental pvp gear while healing in raids? I've heard that ...


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PVE Elemental Shaman DPS Guide (WotLK 3.3.5a) - Gnarly Guides
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[Guide] Gearing for T4 Content as a Resto Shaman
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This guide is unbiased by human emotions and feelings.
We extended our unique brand of data-driven analysis to talents and rotations.
This is a video game!
You should feel good about choosing to play in the manner that is the most fun for you.
At the same time, holding your team back is not fun.
The idea here is to quantify the play styles available to you.
The Talent section of the guide is a fun little tool for browsing simulation results of different talent builds.
Our Rotation section is a tool that renders the actual action priority used by the simulator in a human-readable format.
The Rotation Analysis section shows some of the analysis that went into developing the rotations.
And of course, we have dedicated to gear and stat optimization.
The first and most important thing that all players need to know is "ABC" - Always Be Casting.
For melee it's more like always be in melee range.
Talents, Gear, Rotation - none of it really matters that much if you aren't elemental shaman best in slot 6 0 3 enemies non-stop.
To do this, you need to make use of the game's spell queue.
If you are stuggling with this aspect of the game or don't know what the spell queue is, read our A lot of people have a hard time with the basics because of a sub-optimal keybinding and movement setup.
It's weird, but, out of the box the game controls for WoW are not good for doing difficult game content.
Read our to help set yourself up for success.
Once you are confident with your ability to control your character and successfully chain actions together while moving and reacting to the game, it is time to think more about talents, rotation, and gear.
Use this interactive tool to see how your favorite talent + major essence combinations stack up against each other.
Why are all the bars almost full?
If you optimize your rotation, azerite traits, and gear for each and every talent + major essence build, their max potential output is going to be very close.
With few exceptions, they are so close you would have a hard time measuring the difference in-game if you play each build optimally.
Talents and your major essencemore than anything, change how the game feels when you play it.
We do not observe much build diversity in WoW.
This tool is giving you the real data behind the potential of each talent, and the data shows us that there is no objective reason for a lack of build diversity.
Our goal is to elemental shaman best in slot 6 0 3 players to try more builds by giving you real numbers behind the trade-off between different talents and major essences.
Click on any talent or major essence to lock it in.
Use the pickers in the legend to modify the cutoffs between the green, yellow, and orange tiers as you see fit.
The color-coding is there to help you visualize which builds you would consider.
Disclaimers: Certain talents and major essences can have situational use that makes them better or worse than this average data.
This data assumes you can play every build equally well and have access to optimal gear.
We combine our optimizer and simulator to do a comprehensive test of talents and major essences.
The optimizer is used to find sets of optimal gear azerite traits, stats, trinkets, etc.
We simulate all those sets and compare it to create this data.
No one else is doing this!
Less popular talents rarely get a fair analysis, but we specifically take time to optimize all potential builds.
Talent + major essence combinations are put into one of three tiers and color-coded.
We purposely provide this information as tiered, not a specific ranked list of talent combos.
An ordered list of the simulated DPS of different talent + major essence builds would be misleading.
Simulators are great tools, but they are best used to examine trends in large amounts of data.
Our default cutoffs for the tiers are set so that all Tier 1 green builds can be competitive at the highest levels of play.
Tier 2 yellow are still good, but might not get top parses as often.
Tier 3 orange is where you would actually start to feel a difference without logging the results.
Talents that are faded out are utility talents or talent rows with minor impact that don't link change performance.
Choose whichever one you like better or that is appropriate for the fight you are doing.
The talent explorer tool and rotation viewer tool are completely separate.
Choosing talents or a major essence in one does not affect the elemental shaman best in slot 6 0 3 />We call this the rotation out of habit.
It best casino slots in ohio actually an action priority.
Each time you pick an action, you start at the top of the tree and use the first action that is available.
The actions are automatically filtered to your talents and artifact traits.
Change your talents and artifact traits on the left if you want to view the rotation for a different build.
You rarely need to consider every available spell every time you decide which button to press while you're playing.
Most actions have a cooldown or resource cost, so only a few will be available at any given moment.
This priority tree shows you how to make some of the tougher choices to maximize your performance.
We still call it a "rotation" because that's how it will start to feel as you get into your rhythm.
Some actions are labeled as Pre-Fight and only need to be considered before the fight starts.
Certain abilities will only be picked under certain conditions.
Conditional actions are shown with a dotted outline and include an explanation of the conditions for using them.
This rotation is rendered directly from the AMR simulator's default rotation.
All gear and talent rankings will necessarily follow this rotation.
As we develop the rotations, we factor them down to only what really matters for optimal performance.
We base this on actual data and testing instead of human feelings - check out the Rotation Analysis section for details on how we avoid feelycraft.
You are looking at a generic character.
Change the talents and azerite traits to see the rotation for a different build.
Load a specific character to customize the rotation to that character's actual talents, azerite traits, and current gear.
For DPS specs, you will also get an instant single-target DPS estimate!
The talents and azerite traits on this generic character are not meant as recommendations.
It is really hard to give a single number to shoot for in AoE because each fight is different.
The number of adds and how frequently they appear can heavily skew things.
If your team has a lot of burst AoE, your personal damage might look lower even if you are playing perfectly.
The most important thing is to save your "big stuff" for AoE moments and otherwise execute a good rotation.
If you are not getting close to this and feel like you understand the rotation, try the basics section at the top of the guide for help on improving your general performance.
If you consistently do this much damage, keep it up.
If you do a LOT more damage than this, post in our forum with some combat logs or something so we can steal your ideas and put them into the guide.
On a more serious note, if the rotation in this guide looks good to you, then our gear optimizer will pick the right gear for you.
The two are programmatically linked - you don't need to worry about any human contamination.
The rotation in this guide is rendered directly from the simulator.
The gear rankings are created with the simulator.
Proprietary algorithms find an answer customized to you insanely fast.
That whole gear problem?
Some of you might be wondering, why aren't we telling you to "sim yourself" like you see in most other guides?
Wouldn't that be even better?
We don't think so.
Simulators are a model of humans playing WoW.
This model is not perfect and it is inherently noisy.
Our gear optimizer takes all that data and filters out the noise.
If you want to read more about this, you can check out our blog.
The All Setups column shows the same percentages across all setups tested.
We develop our rotations using a tried and true process familiar to everyone: Guess and Test.
Our guesses can usually be well-informed based on our experience in-game, community discussion, examining combat logs, etc.
Sometimes we test other people's ideas, sometimes we test our own.
The important part is that a fair test is done so we know what is actually important for rotations.
To create a fair test, we auto-generate talent and gear setups that sample check this out all relevant builds.
It is important to test against more than one setup and it is also important to test against only relevant setups.
We are able to do this quickly by combining our simulator and optimizer to generate the test data.
Every single test we do while developing a rotation is not shown below.
Our goal is to show some of the more interesting or controversial tests.
We value real data over internet heresay - if an idea is good, the tests will back it up.
It is also important to know how much certain rotation tweaks actually affect results, if at all.
This section is under development.
Over time we will best free games slots more and more tests.
If there are specific tests that you would really like to see in this section, let us know on our forum!
This spec is coming soon!
We have done rotation analysis for every spec, but we are still in the process of cleaning it up so that it is presentable, and not just a bunch of ones and zeroes in a computer.
You can check out the guide for an example of what it will look like for all specs when it is finished.
When our simulations match logs of top-ranked players, we know that our model of the game is working well.
It demonstrates that the DPS estimate given in this guide is a realistic goal and that our rotation can get you a top rank.
It also acts as one last sanity check to make sure our spells and items are implemented correctly in the simulator, and that our rotations can be done by a real player in a real situation.
We share log comparisons of elemental shaman best in slot 6 0 3 most popular builds, but we also look for top-ranked logs with alternate builds.
Our talent data shows many more viable mamaslots than are represented in the majority of logs.
When we find people using those builds, we like to highlight it so you can feel more comfortable choosing something viewed as "off-meta".
The Heroic version of the Grong fight is our current boss-comparison model for Battle of Dazar'alor.
We script actual timing and movement requirements for the fight to make it as realistic as possible.
During movement, the rotation has you use movement-friendly spells and gap-closers when available.
We then compare the Heroic Grong simulation to top players with appropriate gear for the fight by importing their exact setup directly from the log.
Also note that when looking at a single combat log, things will always be different than the averages shown in a simulator.
A simulator executes the fight thousands of times and gets an average.
You will raid far less than that and one single attempt might be really low or really high.
We have tried to find representative logs that don't have anything too extreme.

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1.0/7/54 - Talent Calculator - World of Warcraft. Obviously Haste isnt going to be an issue with people only gearing for kara, because. Natasha's Guardian Cord (+55 Healing, 6 Mana Per 5): You can get this neckpiece from Blade's Edge Mountains... Elemental shaman with four pieces of Season 3 arena gear (Vengeful ...


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Torn between different ways to go at stat-building.
Trying to go for an optimum setup, aint quite sure how to go about doing it.
Here's a look at my armory atm: Endure my questions!
Its the best way I know of to trade the least amount of spell power for the most amount of stamina atm.
Anyone wise me up if I've missed other options.
I just find freezing bands quite useful against hunter pets and rogues, but always question the tradeoff.
visit web page want 5% hit, don't I?
Without flashlight, where does that 5% hit come from?
With Banthok over Chloromesh Girdle, if I'm already at 5% hit, I'm trading 10 stamina for 14 spell power, whereas with double underworld band over double freezing band, I'm trading 20 stamina for 12 spell power.
Proc is 10% chance to do 100 damage and restore 100 mana, no internal cooldown and can proc from aoe I hear.
Blessed Hammer of Grace does have 8 stam, 2 mp5, and some resilience too, so keep that in mind.
Also, Soothsayer's or Eye of Flame.
I like heavy spell damage, and don't know whats the right health pool.
Seems like a lot of the time, if I die in the no-xp bracketI was going to die no matter what.
Probably isn't a perfect answer here, but all logical responses are appreciated!
EDIT: Some armory links would be appreciated, as well as some personal experience stories.
EDIT 2: I may have found a right way.
If I spec 2 points into 2% hit instead of 46% pushback reduction, the Cyclopean Band + Banthok Sash + Discerning Eye of the Beast would be 5% hit as well, and I'd only be trading 7 spell power for 18 stamina, which seems to be a darn good deal.
I wonder if the 46% pushback is really worth it then?
Blade of eternal darkness is a waste of time to farm.
But yes 29 if you take a 30sp on boa and 40sp on dagger enchant into accord.
I got all the gear you want to compare and I compared it all and I still don't have the right answer for every situation sorry.
Pick one if your not getting them all, but try get them all and it be up to your style what you will go with.
According to rings I was lying I don't got any underworld bands and never wanted any.
Anyway, I try to keep in mind the worth of the stats.
For example could 2 hit equals 1 stam and such.
Blade of eternal darkness is a waste of time to farm.
But yes 29 if you take a 30sp on boa and 40sp on dagger enchant into accord.
I got all the gear you want to compare and I compared it all and I still don't have the right answer for every situation sorry.
Pick one if your not getting them all, but try get them all and it be up to your style what you will go with.
According to rings I was lying I don't got any underworld bands and never wanted any.
I was actually lucky enough amidst my very first Mara farm for Enhancement gear to nab a Blade of Eternal Darkness.
Its actually what originally inspired me to make a separate set other than enhancement in the first place.
I've had Blade of Eternal Darkness a long time, and though the proc is a little hard to notice, if you try to notice it you can.
It does proc a decent amount, but if you do a quick elemental shaman best in slot 6 0 3, 10% chance click proc 100 damage doesn't get bigger with spell power comes out to 100 damage over 10 casts on average, whereas the +29 passive spell power bonus from Blessed Hammer of Grace would match that every 3-4 casts, would it not?
I'm not too bright on read article math and spell power coefficients, so clue me in if you know more.
I'll have to take a note on Discerning Eye of the Beast stacking.
Atm you are double enhancement spec'd.
I basically want to know how much spell hit you go with, and how you achieve the spell hit you have.
The main reason I debate these issues is due to the lack of stamina traded for spell power.
How much is too much, what is needed and what is not.
For example, if I perform all the tricks I had talked about in the initial post, I will basically end up with the exact same amount of spellpower, with no BoED proc and no Freezing Band procs, but I would gain 54 stamina, while still managing to achieve 5% spell hit.
That's a lot to think about, going from 3,026 HP with BoED and Freezing Bands, to 3,566 HP with neither of those procs.
I would also gain 18 intellect, 6 mp5, and 2 spirit as well.
I've had Blade of Eternal Darkness a long time, and though the proc is a little hard to notice, if you try to notice it you can.
It does proc a decent amount, but if you do a best slot machines online think, 10% chance to proc 100 damage doesn't get bigger with spell power comes out to 100 damage over 10 casts on average, whereas the +29 passive spell power bonus from Blessed Hammer of Grace would match that every 3-4 casts, would it not?
I'm not too bright on warcraft math and spell power coefficients, so clue me in if you know more.
While I'm much stronger with my resto shaman see more ele shaman knowledge, I can help with the WoWmath.
So, +29 spell power comes out to +21, +36, and +11 damage per cast, respectively.
So yes, your Blessed Hammer of Grace surpasses the damage throughput of your BoED every 3-4 casts.
Given that even an elemental shaman needs at elemental shaman best in slot 6 0 3 three casts to take someone down, plus the stamina and resilience from the Hammer, it looks to me like the Hammer will serve you better -- the burst from the BoED isn't enough to make a difference.
The main reason I debate these issues is due to the lack of stamina traded for spell power.
How much is too much, what is needed and what is not.
That's a lot to think about, going from 3,026 HP with BoED and Freezing Bands, to 3,566 HP with neither of those procs.
I would also gain 18 intellect, 6 mp5, and 2 spirit as well.
It really depends on your comfort level.
I decided to go a bit stamina-heavy, given the burst of the bracket, at just over 3700.
If we include your Elemental Warding 6% overall damage reductionthen you would need just under 3500 health to match me.
Meanwhile, Macktastic runs around with 2500 health plus the 6% talent, and most shamans find themselves somewhere in between.
I steadily increased my stamina level until I felt I had enough health to keep me alive by a hair on a regular basis.
I'd love to use my freezing bands, but I have to admit that the pair of underworld bands I use gave me the extra health to elemental shaman best in slot 6 0 3 through many encounters that far outweighed the theoretical proc rate of the freezing bands.
That said, a lot of people imply that the rings proc more frequently than the 2% proc rate says they should.
That would turn the tide for me.
A good way to measure it is to compare the number of freezing band procs with Wall of the Dead procs.
So, +29 spell power comes out to +21, +36, and +11 damage per cast, respectively.
So yes, your Blessed Hammer of Grace surpasses the damage throughput of your BoED every 3-4 casts.
Given that even an elemental shaman needs at least three casts to take someone down, plus the stamina and resilience from the Hammer, it looks to me like the Hammer will serve you better -- the burst from the BoED isn't enough to make a difference.
It really depends on your comfort level.
I decided to go a bit stamina-heavy, given the burst of the bracket, at just over 3700.
If we include your Elemental Warding 6% overall damage reductionthen you would need just under 3500 health to match me.
Meanwhile, Macktastic runs around with 2500 health plus the 6% talent, and most shamans find themselves somewhere in between.
I see more increased my stamina level until I felt I had enough health to keep me alive by a hair on a regular basis.
I'd love to use my freezing bands, but I have to admit that the pair of underworld bands I use gave me the extra health to live through many encounters that far outweighed the theoretical proc rate of the freezing bands.
That said, a lot of people imply that the rings proc more frequently than the 2% proc rate says they should.
That would turn the tide for me.
A good way to measure it is to compare the number of freezing band procs with Wall of the Dead procs.
Hope this helps you reach an optimal gearset for your playstyle, Bwappo Click to expand.
I appreciate it and will get the heirloom weapon once I'm able to.
I looked up Bwappo on US and EU armory and couldn't find one.
If you don't have your elemental set up on display, just type it out here.
I'm a tad confused at how you manage to hit 3700 HP.
I'd like to see your total spellpower after 3700 HP, and other such stats.
I believe the correct number is 5%, that's what I'm going with atm.
I personally atm do not think the pushback is needed all too much.
Chain lightning is quick to cast, and lightning bolt I probably won't cast much of while being focus-fired.
Since I now do not need the flashlight trinket since I am at 5% hit, I can equip Discerning Eye of the Beast heirloom trinket for 17 spellpower.
Before this new way, I used to am still doing see more atm do it this way: Example 2: Flashlight + Greaves of Withering Despair would give me 5% hit, and for each piece of hit gear I use beyond 5%, I'm gaining stamina and losing spellpower.
Chloromesh Girdle has 26 spellpower, whereas Banthok grants 12.
That's 14 spell power traded off for 10 stamina, which is a big loss in comparison to other ways to build stats.
If I can get the 5% needed hit rating without flashlight trinket, I can use the heirloom 17 spell power trinket.
Kinda tricky how that works.
WOW, this part is important.
Ok what's going on here, check these edits: EDIT 1: FREAKING A!
I just checked the talent calculator, and in order to get the 2% hit in talents, I at least have to invest 1 point in lower tiers to get to higher tiers, which means I can only effectively gain 1% hit from talents and not 2% without giving up end tier options.
I wish I didn't need hit rating lol.
EDIT 2: Ok I put in the numbers on WoWhead.
If you check their numbers, they say Ban'thok Sash's 8 hit rating grants 1.
That equates out to 4.
Because if I check my own armory, Greaves of Withering Despair + Flashlight trinket grants the exact same number of hit rating, and armory says I have 5.
Who is lying, or am I stupid?
I looked up Bwappo on US and EU armory and couldn't find one.
If you don't have your elemental set up on display, just type it out here.
I'm a tad confused at how you manage to hit 3700 HP.
I'd like to see your total spellpower after 3700 HP, and other such stats.
I forgot that twinkinfo removed the dropdown list of character armories for posters.
Do a search for Cirise for my armory.
And it's good to have you back in action in 49s!
I wasn't clear when I compared my numbers to yours.
I'm exclusively resto, so my numbers won't match up to yours completely.
As resto, I found my "sweet spot" at 3700 health, which gives me 300 spell power.
I don't have an ele gearset other than using the flashlight, so I won't be much help there.
I think you're right about needing 5% hit.
Without pushback reduction, you'll lose a full second of casting time when under attack by any dual-handed melee, for every non-instant cast.
If I were only in situations where I could kite an attacker, I'd skip that talent.
But more often than not, the "big moments" on battlegrounds are when I'm trying to land a heal on a teammate while I'm under duress, and even half a second of extra casting time is too much.
For as powerful as your chain lightning and lightning bolts are, not taking that talent means you give me an extra second to land my big heal during a pitched battle.
Here's how someone explained hit rating to me awhile back: before you cap your hit, every 1% of hit rating increases your damage throughput by 1%.
If you average 400 dps near best ohio casino the sake of argument; you probably do higher dpsthen 1% is 4 dps.
Now, for spell power to raise your dps by 1%, you plug in the spellpower coefficients from here previous post.
Your lightning bolt gets 71% of spell power, chain lightning gets 125% over three targets, and shocks get around 39%.
That comes out to 5, 3, and 10 spell power needed to reach 4 dps more.
Let's call that 6 spellpower, since you use your bolts more than your shocks.
So we're saying that 8 hit 1% hit at 49 equals roughly 6 spellpower.
Therefore, that high power flashlight with 24 hit equals at least 18 spell power when it comes to damage throughput.
Remember, these are all low estimations, so it's likely that you'll see even more damage throughput.
Finally, hit rating prevents what I would call "burst failure".
Losing a little spellpower means each spell doesn't hit quite as strongly.
When you miss a spell, that's like me not only healing your target for the amount of damage you would have done, but also stunning you for the duration of your cast time.
That's why you want to be hit capped.
With that, I recommend you use all the hit items you listed.
If 8 hit equals at least 6 spellpower, and many melee will require even more hit rating from you because of their defensive bonuses from agility, these items look much more appealing to an ele shaman.
The heirloom spellpower trinket doesn't compare to the flashlight in this context.
As far as wowhead vs.
I can't speak to using talents for hit rating, either -- hopefully someone else can chime in with some answers.
I hope this helps!
I forgot that twinkinfo removed the dropdown list of character armories for posters.
Do a search for Cirise for my armory.
And it's good to have you back in action in 49s!
I wasn't clear when I compared my numbers to yours.
I'm exclusively resto, so my numbers won't match up to yours completely.
As resto, I found my "sweet spot" at 3700 health, which gives me 300 spell power.
I don't have an ele gearset other than using the flashlight, so I won't be much help there.
I think you're right about needing 5% hit.
Without pushback reduction, you'll lose a full second of casting time when under attack by any dual-handed melee, for every non-instant cast.
If I were only in situations where I could kite an attacker, I'd skip that talent.
But more often than not, the "big moments" on battlegrounds are 100 best online casino I'm trying to land a heal on a teammate while I'm under duress, and even half a second of extra casting time is too much.
For as powerful as your chain lightning and lightning bolts are, not taking that talent means you give me an extra second to land my big heal during a pitched battle.
Here's how someone explained hit rating to me awhile back: before you cap your hit, every 1% of hit rating increases your damage throughput by 1%.
If you average 400 dps for the sake of argument; you probably do higher dpsthen 1% is 4 dps.
Now, for spell power to raise your dps by 1%, you plug in the spellpower coefficients from the previous post.
Your lightning bolt gets 71% of spell power, chain lightning gets 125% over three targets, and shocks get around 39%.
That comes out to 5, 3, and 10 spell power needed to reach 4 dps more.
Let's call that 6 spellpower, since you use your bolts more than your shocks.
So we're saying that 8 hit 1% hit at 49 equals roughly 6 spellpower.
Therefore, that high power flashlight with 24 hit equals at least 18 spell power when it comes to damage throughput.
Remember, these are all low estimations, so it's likely that you'll see even more damage throughput.
Finally, hit rating prevents what I would call "burst failure".
Losing a little spellpower means each spell doesn't hit quite as strongly.
When you miss a spell, that's like me not only healing your target for the amount of damage you would have done, but also stunning you for the duration of your cast time.
That's why you want to be hit capped.
With that, I recommend you use all the hit items you listed.
If 8 hit equals at least 6 spellpower, and many melee will require even more hit rating from you because of their defensive bonuses from agility, these items look much more appealing to an ele shaman.
The heirloom spellpower trinket doesn't compare to the flashlight in this context.
As far as wowhead vs.
I can't speak to using talents for hit rating, either -- hopefully someone else can chime in with some answers.
I hope this helps!
Bwappo Click to expand.
Yeah thanks for the info, I looked you up on armory.
I'll have to try your talent spec for resto sometime.
I have yet to be resto, and melee imo gets kited sooo easily in 49s.
As for the pushback, I think overall its not as important, because I'm elemental.
Healing I would definitely get the pushback talent no matter what.
Lightning bolt is too slow too chuck no matter what imo while being targeted, and a 1.
As far as the hit rating issue, I'm definitely trying to achieve 5% spell hit no matter what, just looking at different ways of going about achieving it, whether through gear or talents.
I have 32 hit rating, and according to armory that is 5.
Says the same thing in game, with no buffs up.
And wowhead, if you just do simple addition maybe this part is wrong but its what I did.
It doesn't even add up to 5.
I asked wowhead forums, and a 1K+ posts guy replied "They're both not best gambling tactics good and my post was deleted.
Still don't get it.
Because I don't have Ban'thok or Cyclopean Band atm.
I'm so confused on hit rating conversions atm.
You threw me a curveball.
I looked up the gear you mentioned, and saw two different scales for hit rating.
Everything except the flashlight was on one scale, while the flashlight seemed to be on another scale.
I ran into this problem before, then remembered the answer on : spell hit see more melee hit work differently.
Wowhead is using the melee hit conversion for the flashlight, and you actually get more hit % as a caster.
The guy wasn't helpful when he said "both are correct", but he was technically right.
What this means for you is that the Flashlight actually gives you 3.
Or you might decide that 4% is good enough and pump up other stats.
Let us know if your in-game results corroborate what wowwiki says.
I looked up the gear you mentioned, and saw two different scales for hit rating.
Everything except the flashlight was on one scale, while the flashlight seemed to be on another scale.
I ran into this problem before, then remembered the answer on : spell hit and melee hit work differently.
Wowhead is using the melee hit conversion for the flashlight, and you actually get more hit % as a caster.
The guy wasn't helpful when he said "both are correct", but he was technically right.
What this means for you is that the Flashlight actually gives you 3.
While you hit cap at 4% instead of the elemental shaman best in slot 6 0 3 melee needsnight elves get a 2% resistance to nature attacks, so you might want to go for 6% hit rating to overcome that, and to counter the nature magic resistance that comes from the popular green dragonscale pieces.
Or you might decide that 4% is good enough and pump up other stats.
Let us know if your in-game results corroborate what wowwiki says.
Bwappo Click to expand.
Thanks for that spell hit WoWWiki chart.
Now I for sure know that I need 4% hit and not 5% hit.
According to wowhead, Greaves of Withering Despair grant 1.
Now I can do this fairly simply, cool stuff.
It seems to be that every ~6.
I think the pushback talent is great for healing and not elemental, and I'll have to see how precious it truly is by trying BGs without it.
I think the pushback talent is great for healing and not elemental, and I'll have to see how precious it truly is by trying BGs without it.
That's absolutely the best way to find out -- pros and cons don't really come alive until a couple of night's worth of BGs shows you some results.
It took a lot of convincing for people to tell me to give up instawolf on my 59 resto shaman in order to get Tidal Waves.
Looked pretty dumb to me, and I sorely missed instawolf the first night I went without it.
By the end of the second night, I was sold on Tidal Waves, and haven't looked back since.
That said, a lot of people imply that the rings proc more frequently than the 2% proc rate says they should.
That would turn the tide for me.
A good way to measure it is to compare the number of freezing band procs with Wall of the Dead procs.
WoD has 3% chance to proc every hit, freezing bad has 1%.
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