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With the rollout of alliance wars and the need for 30 heroes minimum to fully participate, we need 10 free additional hero spaces.
You only start out with 30 slots and this made sense when it was put in place but no longer.
There source simply too many needs in pci slot types and differences game for hero slots and the current amount given does not reflect the changes to the game.
You can buy extra hero slots with gems.
You are also granted addition hero slots as you level up.
Brobb: You can visit web page extra hero slots with gems.
You are also granted addition hero slots as you hero slots up.
The old way of dolling out more slots is well… Outdated.
Based on the aspects of a much older version of the game.
That seems a little entitled.
I imagine that few people hero slots took up the option of spending gems to hero slots more hero slots.
Alliance Wars have provided an incentive for them to do so.
SamwiseTheBrave: You misunderstand me.
The old way of dolling out more slots is well… Outdated.
Based on the aspects of a much older version of the game.
There are enough ways to get free gems in the game and extra hero slots do not cost that much in gems at first.
That pretty much makes them free slots, but the choice is yours as to what you spend the free gems on.
You have a habit of only seeing what you want hero slots read and seemingly being a contrarian for the sake of being a contrarian.
I have merely made the case that the game has changed many more link are required and therefore another aspect needs to be looked at and changed the starting number of hero slots.
That is 100% irrelevant.
Buying extra slots should be a luxury for those who to have them and not a defacto requirement to play the game.
Yes, the game has changed.
Yes, more hero slots slots are now needed.
I have purchase extra slots, so I can store 100 heroes now.
I would have preferred to spend the gems on something else, so I can appreciate the request for more slots for free.
For example the first 15 or 20 or so hero slots 100 gems.
But if you want to increase it more, the cost goes up to 150 gems and 200, etc.
Seriously why penalize players for wanting to play the game more and add more hero slots?
It makes the game feel cheap and makes the developer out to be cash whores.

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Lol same situation here.
Such a waste : so you need to go through on average 400 shards to get to the card you want.
I can't even imagine how painful 160 box space for f2p players have to be.
Space is just another resource players have to manage but 160 is kinda extreme.
We should all send ingame feedback about space.
A higher cap by even just 40 would be quite nice.
Caved in cuz of gem box and bought the monthly card, now I've 150 so unless I get stuck with a similar situation or into late game, I'm good.
I'd max that bag space.
It's the first thing I do in every game.
Storage space is a valuable asset to have https://juegoenelmundo.com/slot/prime-time-commercial-slots.html it never loses value.
That's easy for you to say, maxing out box space costs over 20k gems.
It takes ages to save that up as F2P.
I think skipping every gem purchase but gem boxes, tavern refresh, and blacksmith, it will take F2P several months to max the box space.
That or you have a godly marauder slaying team.
Also 160 slots is definitely not enough even after paying an absurd amount of gems.
I maxed box space before I bought my first monthly card in this game.
I didn't buy scrolls or anything when I started.
You get a huge boost in gems at the beginning since the game will try to hook you.
People who spend it on consumables will have a harder time to catch up since month 2 will not be so generous.
I was f2p for 2 months before I started hero slots buy my first monthly card.
And yes I agree, 160 is not enough.
Especially since E3 meta.
Imo DHG should increase the base cap for free.
Didn't play for a couple of months after I started in between so, its kind of impossible now with all the gem sinker events unless I skip one.
DHG wouldn't do that, as its one of the prime entry point for luring customers and eventually turning them into sharks, dolphins and whales.
Edit:Yes, I do agree 1st month is the perfect time for increasing bag space.
I've been thinking about this problem a long time myself and I haven't came to a good algorithm.
I feel like the best solution is to just quit or pay the devs like 40 bucks to click here VIP 3 for which you max out at around 220 box space which is way more manageable.
I think it's still possible but like you will need super precise fusing strategy.
While's it's tempting to decrease your box space, getting the full picture allows you to make slightly better choices.
Note that you might want to stop before that.
This is kinda counter intuitive, the more box space you have the less you would actually need for 3 stars since you have a higher probability of pairing with a four star.
I'd say use around 20-25 any higher and you might be wasting pity, armor slots pathfinder variants many 3 stars since they are kinda limited.
Be aggressive, if you have hero slots copies, feel free to alter away all the corresponding 3 stars.
Secondary tie breaking rule is lowest available corresponding 3 stars.
Use those to mitigate extreme cases of bad luck and unbox 1 or maybe 2 to complete the fusion.
I'd recommend light investment in a secondary faction for example abyss + forest.
This should only be done if you have really shitty luck for example the shittiest possible luck: 3 copies of everything filling up 96 box space.
Of course, only prophet branch when your whole box is full and you can't afford to waste any more 3 stars.
This is all theoretical, I have not tried to fuse myself since the change.
I'd like to know a good strategy involving 80 or fewer box space.
You get a bunch more slots from that, and can use some of those gems to buy even more if desired.
It costs money to pay dev teams and server infrastructure.
Giving you a "free" option to play should be considered like a limited demo mode for any game.
If you like the game, support it.
You have access to virtually everything, albeit slower than paid players.
The only thing you can't get is paywall rewards from a few events, which is pretty much limited to VIP11+ whales anyway.
That's a lot of content for free.
It's a good deal.
Please don't complain about the limitations that are in place on purpose.
The thing with this if that people should have a choice to be f2p or p2p.
At the current state, it's impossible to play f2p.
And also I bet the game will completely crumble without f2p players.
F2p serves a large part of the Eco system in these types of games.
Forcing them to pay with some poorly thought out change is not a smart move.
What do you think will happen to p2p players if all the f2p quit.
It gets less fun since there will be fewer players and no one hero slots bottom feed.
It feels like fusing 6 s have become way more valuable only due to the fact that they are "easy" to do because you can pop out specific 5s from the bag.
Imo, just summon as many 4 s as you can, sac those who you don't need aka specific fodder for whatever 6 you're building or like 5-7th copies.
It's a stupid strategy but it can help.
It might also help phoenix slot exchange events.
I also agree that the limit on hero space is ridiculous, that's one of the reason I actually bought 2 monthly cards.
Fodder is the lifeblood of the game.
Your progression overall is completely throttled by how much fodder you can get your hands on.
I agree with you, but you sometimes have to do stupid stuff.
It's not something you should be doing, but given special circumstances it is a viable option.
We should all send millions of feedback messages about this.
Its just stupid at this point with such an increased hero pool VIP2 here.
What I decided early on was to say fuck shadow faction.
I think I've spent over 4k gems to increase space and i'm working with 155 spots.
Keeping only 4 of each of the 3s is also a must.
If you aren't going to pay at all, this game requires tremendous patience.
I have 220 space and run out regularly.
I hate to say it, but maybe worth going Vip2 with a mothley card.
But maybe it is worth it just this one time to make your life a little easier and the game a bit more fun.
Personally I think Vip3 is the way to go for anyone playing this game long term.
Alter the heroes you aren't using, and keep combining shards till you get the one you need.
They want to put pressure on you buying in for more hero slots.
That´s the whole thing about limited hero slots in the first place anyways.
If you succumb to the pressure or not is up to you.
For me that also was the main reason to start spending in the first place.
Space is such an issue.
Especially for vip 0s.
Last summon event i did 700 summons and had to start with only 35 spaces left.
Needed to use so many of them to be able to fuse stuff click the following article make space.
I probably did my last 300 summons with only hero slots space available.
Then i spin and clear stuff and repeat.
I can imagine this could be issue before.
Now we have fusion up all the time.
You can fuse anything you want while summoning is up.
Space for heroes is fair because new players don't have that much heroes to fill it up.
Something else is when you are playing for a long time and you refuse to support developers for their work.
Doesn't that support my point?
Its part of the game.
You can get VIP to up the space or spend some gems and this will make it easier.
Could you post pictures?
I'm confused why you are locked at ~155 heroes.
After fusion I'm usually sitting well below 100, which would give room to start burning through those shards.
I'd have to sacrifice 75% of my other heroes to get down to your level of heroes.
Well, fusion monthly event starts again shortly so you should turn those 77 5s into 8 or more 6s and free up 40+ spots.
I already made all the 6 stars I could, except for a 6 star divine spirit I already slot mate 3 so I won't make another.
Let's do a simple math.
I give u 18 top tier hero that you want to keep for trail.
I give you 2 additional copy for the first team 6 heroes you see and additional 4 copies for the remaining 12 heroes for you to e3.
So technically you have 100 slots left, give u another 20% discount, so you should have another 80 slots left.
If you are left with only 5 free slots as per what you are saying.
This means that you have 155 heroes that you visit web page keeping for whatsoever reason I don't know.
If you are saying that you have so many unopened shards in your bag and lamenting about hero slots, then you are playing this game wrong for the past 1 year.

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Condor Hero Slot Machine - Try the Big Wave Gaming Slot Today for Free Javascript is required to run this page properly.
Condor Hero Slot There seems to be a big trend in online slots right now for producing games with an Asian slant.
Players have had access to for years, of course, but the current craze is to produce online games based on authentic Chinese stories and legends.
If you are familiar withyou will know they have a huge range of top Oriental games with original Mandarin titles.
Some are based on Chinese New Year, while others delve into centuries of Chinese mythology for their inspiration.
Big Wave Gaming's Condor Hero video slot is firmly positioned in the latter camp.
The Australian pokies manufacturer's game features a legendary group of heroes doing battle in 17 th century China.
The story was turned into a Chinese-language series, in 1983.
But for those not au fait with televised tales of Chinese warriors, is there anything for the casual gambler?
Let's take a closer look with our expert review and find out.
Follow the Adventures of Jing and Yung In the original TV series, She Diao Ying Xiong Zhuan, viewers followed the exploits of two young warriors - Kwok Jing and Wong Yung - who help defend the Han in China from Mongol invaders.
There was magic, swordplay, and of course some martial arts to boot.
And if a major Chinese film producer has the budget, a big-screen adaptation is surely on the cards.
Legend of the Condor Heroes is an easy theme for Aussie pokies developer, Big Wave Gaming, to base a game on.
After all, the pokies click here has a big foothold in the Asian market.
Big Wave's newer video slots and games can be found at a lot of Asian-facing online casinos.
The free Condor Hero slot machine is played on a standard arrangement of reels measuring 3x5.
There are 30 paylines to bet on.
A soaring Chinese score kicks in as you load up the mobile-optimized game but luckily it is possible to mute any FX while you play.
In truth, there is little difference between the desktop and tablet formats of Condor Hero.
The major difference is the presence of our hero Kwok Jing who stands beside the reels on the desktop version with his robes flowing in the wind.
Big Wave Gaming is known for making games in HTML5, so the compatibility is perfect on all platforms.
If you are playing for real money, coins in both variants begin at 0.
The top coin amount in the game is set at 10.
Play the Side Bets for Mini-Bonus Fun There are 11 regular symbols to watch out for in the Condor Hero online slot.
The royal symbols of 9, 10, J, Q, K, and A pay 5-75x line bet for three to five of a kind.
The sword and fan both pay 10-125x, and hero slots lantern and mask symbols pay 10-250x for three to five of a kind.
Look out for the princess symbol.
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Look out too for the hero wild.
He will substitute for all normal symbols other than the scatters.
Players can opt to bet a little extra and trigger one of the mini-games in the slot.
There are three bonus options to go for: Valiant Hero, Eagle Shooting, and Dragon Palm.
Valiant Hero features stacked symbols and the central three reels can respin together to generate a giant block symbol.
Finally, the Dragon Palm symbol substitutes for all other symbols hero slots the hero slots />Up to three of the expanding Dragon Palm symbols may appear at the same time.
As well as a mini-game bonus, gamblers are awarded random prizes worth 1-15x the total bet.
Hit Three Scatters to Trigger Random Bonus Features The mighty condor plays a big part in this game.
He acts as a scatter and will pay out wherever it lands on the reels.
Scatters pay from 1-1000x line bet, depending on you landing 2, 3, 4, or 5 scatters anywhere.
Three condor scatters will activate random bonus features.
Players have the option of two random features: free spins with random multipliers, or free spins with a limited range of symbols on the reels.
Stick with Ted for Big Bonus Fun Random bonus features can be found in some of.
There's nothing better than enjoying a randomly-triggered game after any spin.
Players can enjoy a Psychedelic Super Spin or Psychedelic Colossal Spin where giant symbols sit on the reels to award big spins.
The fun Lazer Gun Infectious Wilds sees substituting wild symbols copied and pasted across multiple reels at hero slots same time.
If you prefer some Asian-themed slots fun, check out Skywind Group's bonus-laden The slot features quite a unique fifth reel that contains only win multipliers.
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Look out too for a cool free spins bonus, accompanied by a wacky soundtrack as the reels spin round.
Give Condor Hero a Try for Free Today is an Asia-facing developer with a great range of titles.
And if you know the original Condor Hero novels by Jin Yong or the later TV series, you will get a real kick out of this online slot.
The game can be a little high in volatility, especially if you select the side hero slots option.
Rather unhelpfully, the game reassures you after a losing spin with on-screen messages like, "Your luck will change soon.
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Deconstructor of Fun breaks down successful free-to-play games in search of what makes them fun - or not.
All of the contributors to this site are both gamers and game makers.
Although seemingly unremarkable at first launch, hero slots game has steadily grown its download and revenue.
What is Idle About Idle Heroes?
Beyond the Meta Wrap strategy, however, Idle Heroes went one step further.
Notice I did not call the game an idle game but rather mentioned that it borrowed an idle mechanic.
From a gameplay perspective, the game plays nothing like the other idle games in this web page category which begs the question: Is Idle Heroes an idle game?
In my opinion, the answer is no.
Then why learn more here the game called Idle Heroes?
Hence, not so idle.
What Is Idle Heroes?
Overall, a simple strategy with good execution and likely good timing.
Gameplay By doing turn-based autobattle, the game differences meaningfully from Heroes Charge type gameplay exactly as Star Wars: Galaxy of Heroes also did.
Further, a turn-based battle is easy to auto important for elder game players and relatively interesting to watch.
Gameplay progress focuses on character upgrading and collection.
To get further in the campaign critically depends on this.
Core Loop Slots 5 progress collection refers to the practice of idle games in which players make continuous progress in the game through soft currency accumulation even when not playing.
A strong advantage of this design element is the positive feeling players receive from the rewards they just received and from the progress they made while not actively engaged in the game.
In Idle Heroes, this idle progress collection mechanic is inserted into the core hero slots of the game rather than an app open as other idle games.
By doing so, the mechanic helps motivate players to increase activity and retention for the core loop actions.
Most idle games place the idle progress collection upon the first launch of the application.
However, Idle Heroes places the collection within the core loop of the game within the campaign battle screen.
Both of these scenarios are depicted below: Core loop progress critically depends on utilizing idle progress collection as well as usage of a large number of metasystems built into the game.
Metagame The core metagame features were clearly inspired by Heroes Charge which was itself inspired by the China-only hit DOTA Legends.
The list below lists an overview of the core metagame features in Idle Heroes.
No notion of quality.
Interesting locked slot system.
Ability to upgrade gear items into better gear items.
A separate Blacksmith area is used instead of integrated within the character UI.
Random drops based on wheel spins requires separate Chip currency to spin.
Daily bonus, hero slots, hero quest, and many other bonuses depending on the amount of gems purchased.
Deals damage, gives bonuses and can activate some skills like healing.
Similar to Heroes Charge-type games, there are a lot of metasystems!
Traditionally, Chinese-style metasystems have been thought to be too complex and involved for Western players.
However, with Idle Heroes and other games like Summoners War and Star Wars: Galaxy of Heroes, we are increasingly seeing greater acceptance of complex metagame design for Western audiences.
Many view idle gamers as typically more casual rather than hardcore in nature.
On the face of it, this may seem like a potential audience mismatch between casual idle game players and a game with complex metagame systems.
However, this particular combination seems to have been here very good match.
While copying most of the base metasystems from Heroes Charge-type games, Idle Heroes does make meaningful changes and improvements to those systems.
The most interesting parts of the metagame include the way Idle Heroes has designed their Character Upgrade system.
Character Upgrade System: Of all the metasystems, dragon fire slot game really shines when it comes to its extremely deep character upgrade system.
The higher the base number of stars of a character the better it is.
For example, a character that starts at five stars is better than a character that starts at three stars and is upgraded to five stars.
Star upgrading is based on a fairly typical sharded gacha fusion system.
The purple orbs are fairly difficult to acquire after early game.
Players will get pinched requiring hard currency spend or massive grind to level up even the base team of six characters not to mention multiple teams.
Equipment items give bonuses primarily to HP and attack.
These bonuses apply both generally and against specific classes and factions.
More info on this system later in this post.
The Character Upgrade Screen as shown below: 1.
Stars and Awakening : Characters can upgrade up to 10 stars.
Star upgrading requires the fusion or sacrifice of other characters of lesser stars as well as purple orbs.
Characters to be sacrificed are acquired via gacha and purple orbs are acquired via the main campaign mode and some of the metasystems in the game.
In this game, Awakening refers to the upgrading of stars from the 6th star on.
The awakening system does not upgrade in parallel as in other games.
Level up tiers, on the other hand, are gated by Evolutions.
The Equipment System in the game is a variation of the Heroes Charge model with a few key differences.
This stone is specific to each hero and cannot be transferred to other heroes.
Stone Equipment Upgrading This very interesting twist on equipment systems serves as an additional primary soft currency sink Gold as well as requiring an additional resource type called Purple Dust.
In the image below, you can see two choices for upgrading the stone equipment item: 1.
Upgrading will https://juegoenelmundo.com/slot/youtube-slots-today.html the bonus amount received upon paying the upgrade cost which is shown in the hero slots on the right.
Convert refers to changing the type of bonus that the stone gives.
Every time a stone is upgraded the RNG portion of the upgrade involves randomly determining the bonus type.
Character Upgrade Overview: To summarize it all, here's an overview of the Character Upgrade flow is shown below thanks to!
How do you incentivize players to want a lot of characters and how do you motivate them to upgrade a large number of them?
Faction auras and battle triangle bonuses are strong enough to motivate players to create strong teams that can take advantage of those bonuses.
In the example below the enemy team is comprised of a single color type.
Even further, one of the Arena modes requires 3 full teams thereby motivating hero collection and diversity of upgrading : Monetization To get a hero slots understanding of the monetization and character upgrade systems in Idle Heroes, I spoke to expert systems designer Jeff Witt.
Jeff was a founder of Funzio and lead hero slots designer in top grossing games including Modern War.
It gives players a direct pathway to getting stronger.
It also makes all of the systems in the game continue to be relevant.
Value of gacha typically plummets once a team is optimized.
In this game, every single thing you get in gacha can be used down the road.
They have a very deep system which is part of why they are doing so well.
Upgrade characters by gold and promotion stones.
By 5 stars, need to sacrifice other characters gacha fusion.
There are more stat checks hero slots the game and to get better in those stats you need to hero slots with the metasystems and monetize because the grind is so painful.
Hence, this game monetizes far better.
The depth that Idle Heroes has attained with all of its metasystems just allows the game to give more value to the player for the dollar.
Meaning that they may be monetizing less per player but likely monetizing more players.
Star Wars: Galaxy of Heroes likely has the most paying players, but both games lack the depth of Idle Heroes.
Heroic Success from Humble Beginnings Considering that DH Games had no previous success in the genre or a powerful IP to drive installs, they have achieved fairly significant success in Idle Heroes.
In particular, the game employs an extremely deep monetization model that enables the game to give a lot of rewards and extremely granular upgrade progress.
Also, the game creates strong incentives hero slots collect and upgrade many characters through their gacha system.
We at Deconstructor of Fun strongly consider Idle Heroes to be a very good game for any professional F2P game designer to study for the reasons above.
Further, I personally expect the three key strategies above to be employed and further expanded and articulated in future hit F2P mobile titles.